2D Map Landscape Generator

This project was made to generate a coherent landscape from a tilemap, using Wave Function Collapse. The three main types of tile are dirt, grass and water. This is then layered with a tree generator that will spawn trees on a random assortment of grass tiles, using Random Gaussian distribution. 

The total number of unique tiles is 44, and the user can choose to change the size of the total grid between 6 and 24 units a side. The generator can then be refreshed and trees can be added or removed.


Assets by Kenney.
WFC base function by Garnet Kan

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